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Distance education / Educational psychology / Learning / Cognitive science / Augmented reality / E-learning / Virtual world / Mobile Computer Supported Collaborative Learning / Mobile Assisted Language Learning / Education / Virtual reality / Knowledge


Better Learning Through Augmented Reality: AR and the Classroom Abstract This paper reports on the development of an augmented reality (AR) game that immerses students virtually and in their physical environment to view
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Document Date: 2013-01-07 00:57:30


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Austin / Rotterdam / Portland / Amsterdam / /

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Miniwatts Marketing Group / Cummins / Google / Cisco / Apple / /

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Netherlands / /

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Millar library / Portland State University / University of New Mexico / University of Colorado Boulder / Neuberger Hall / Research Greenhouse / Why Portland State University / /

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mobile media industry / media contexts / Internet-using population / flash card applications / portable devices / communication technology / digital media literacy / communication technologies / computer technology / mobile technology educators / Internet world stats / Mobile media learning / technology moves / social media / handheld mobile technology / visual networking index / mobile technology / internet interest communities / green technology / potential educational tools / online gaming / /

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Morgan Kaufmann / Marcel Proust / /

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internal speaker / Player / Dean / ARIS editor / /

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iPhone / ChronoOps / /

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The Modern Languages Journal / /

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