<--- Back to Details
First PageDocument Content
Software / Gaming / Digital media / Online games / Video game genres / Video game development / Fan labor / Video game culture / Massively multiplayer online game / Mod / Social network game / Video game
Date: 2009-07-21 06:36:05
Software
Gaming
Digital media
Online games
Video game genres
Video game development
Fan labor
Video game culture
Massively multiplayer online game
Mod
Social network game
Video game

7 T. L. Taylor Pushing the Borders: Player Participation and Game Culture

Add to Reading List

Source URL: tltaylor.com

Download Document from Source Website

File Size: 110,43 KB

Share Document on Facebook

Similar Documents

Whitepaper MobileGo Token www.mobilego.io After two years of development with gaming industry leaders, Datcroft LTD., Gamecredits is close to completion of development of the first crypto mobile gaming store. This mobile

Whitepaper MobileGo Token www.mobilego.io After two years of development with gaming industry leaders, Datcroft LTD., Gamecredits is close to completion of development of the first crypto mobile gaming store. This mobile

DocID: 1xVmG - View Document

International gaming and gambling declaration 2018

International gaming and gambling declaration 2018

DocID: 1xVhY - View Document

My Bloody Friggin Campaign A fantasy world for the Fudge Roleplaying System _http://wanderinghorse.net/gaming/fudge/_ Abstract:

DocID: 1xV9v - View Document

Cocos BlockChain Expedition A Development and Operating Environment for Decentralized Gaming Applications and Digital Assets Sep 2018 H. Chen, K. Yin, R. Yang

Cocos BlockChain Expedition A Development and Operating Environment for Decentralized Gaming Applications and Digital Assets Sep 2018 H. Chen, K. Yin, R. Yang

DocID: 1xV0Y - View Document

Gaming Contributing editor Behnam Dayanim 2018

Gaming Contributing editor Behnam Dayanim 2018

DocID: 1xUaA - View Document