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Date: 2018-08-19 15:56:02Software Computing Game design Draft:Enjin Video game culture E-commerce Social networking services Virtual world Minecraft Virtual economy Video game Steam | 1 White Paper vAdd to Reading ListSource URL: enjincoin.ioDownload Document from Source WebsiteFile Size: 3,30 MBShare Document on Facebook |
Towards a Unified Theory of Play: A Case Study of Minecraft James Hooper Bond University Gold Coast, AustraliaDocID: 1v5FF - View Document | |
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A Minecraft Camp for All Children Since its initial alpha release in 2009, Minecraft2 has grown in both popularity and versatility. Though at first glance Minecraft appears to be nothing more than a simple constructionDocID: 1uGxj - View Document | |
HANDNY-NRW AKTIO MineHandy Ein Minecraft-Minigame zu den Folgen des Handykonsums für Mensch und UmweltDocID: 1u7PM - View Document | |
A Deep Hierarchical Approach to Lifelong Learning in Minecraft Chen Tessler ∗ Shahar Givony ∗ Tom Zahavy ∗ Daniel J. Mankowitz ∗ Shie MannorDocID: 1tpKX - View Document |