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Behavioural sciences / Prosocial behavior / Video game controversies / Media violence research / Aggression / Relational aggression / Helpfulness / Craig A. Anderson / Affect measures / Behavior / Social psychology / Ethics


AGGRESSIVE BEHAVIOR Volume 38, pages 263–[removed]Effects of Prosocial, Neutral, and Violent Video Games on College Students’ Affect Muniba Saleem∗ , Craig A. Anderson, and Douglas A. Gentile
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Document Date: 2012-06-14 11:55:20


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City

Waldman / Mahwah / Carnagey / Sestir / London / Ames / New York / Allport / /

Company

Oxford University Press / Cambridge University Press / Academic Press / Lawrence Erlbaum Associates / Hershey / Free Press / C 2012 Wiley Periodicals Inc. / /

Country

United Kingdom / /

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Facility

Iowa State University / College Students / Wiley Online Library / W112 Lagomarcino Hall / /

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prosocial media / media content / media exposure / media violence / Online Library / aggressive cognitive-associative networks / media violence exposure / /

Organization

Cambridge University / Supreme Court / Center for the Study of Violence / Department of Psychology / Iowa State University / Oxford University / Douglas A. Gentile Department of Psychology / /

Person

Craig A. Anderson / Douglas A. Gentile / Mario Sunshine / Randall / Arch Pediatr Adolesc / Learning Model / Carlo / /

Position

editor / Model / General / player / /

ProvinceOrState

South Dakota / New Foundland and Labrador / California / Iowa / Massachusetts / /

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