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3D rendering / Physics / Computer graphics / Optics / Nature / Subsurface scattering / Bidirectional reflectance distribution function / Rendering / Texture mapping / Light scattering / Scattering
Date: 2008-03-24 23:35:11
3D rendering
Physics
Computer graphics
Optics
Nature
Subsurface scattering
Bidirectional reflectance distribution function
Rendering
Texture mapping
Light scattering
Scattering

Fast Subsurface Scattering ^ (even real time) J.P. Lewis and George Borshukov

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Source URL: scribblethink.org

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