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3D modeling / Edge loop / Computer representation of surfaces / Rendering / 3D computer graphics / Computer graphics / Autodesk 3ds Max


DIGITAL SCULPTURE TECHNIQUES HOW TO APPLY THE PRINCIPLES OF TRADITIONAL SCULPTURE TO MAKE STUNNING 3D CHARACTERS BY BAY RAITT AND G REG M INTER
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Document Date: 2001-01-25 18:33:05


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File Size: 427,05 KB

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Facility

Studio Max / /

IndustryTerm

real time applications / realtime hardware / helpful tool / physical media / software takes care / animation tools / /

NaturalFeature

Bay Raitt COPYRIGHT / /

Position

miner / artist / sculptor / head / /

Technology

smoothing algorithm / skinning algorithm / animation / /

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