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Geometry / 3D computer graphics / Radiometry / Virtual reality / Blinn–Phong shading model / Phong reflection model / Rendering / Specular highlight / Bidirectional reflectance distribution function / Computer graphics / Shading / Optics


Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1
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Document Date: 2014-11-24 18:40:02


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File Size: 477,99 KB

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