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Video game development / Game design / Video game genres / Windows games / Artificial intelligence / Computational neuroscience / Video game / Dynamic game difficulty balancing / Massively multiplayer online game / Gameplay / Alternate reality game / Procedural generation
Date: 2016-07-12 12:05:04
Video game development
Game design
Video game genres
Windows games
Artificial intelligence
Computational neuroscience
Video game
Dynamic game difficulty balancing
Massively multiplayer online game
Gameplay
Alternate reality game
Procedural generation

AI for Game Production Mark Owen Riedl Alexander Zook School of Interactive Computing

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