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![]() Date: 2016-07-12 12:05:04Video game development Game design Video game genres Windows games Artificial intelligence Computational neuroscience Video game Dynamic game difficulty balancing Massively multiplayer online game Gameplay Alternate reality game Procedural generation | Add to Reading List |
![]() | Paper Title (use style: paper title)DocID: 1qbsK - View Document |
![]() | Analytics-Driven Dynamic Game Adaption for Player Retention in Scrabble Brent Harrison David L. RobertsDocID: 1q5Z4 - View Document |
![]() | AI for Game Production Mark Owen Riedl Alexander Zook School of Interactive ComputingDocID: 1pE4k - View Document |
![]() | Keeping the Trainee on Track Joost Westra, Frank Dignum, Virginia Dignum Abstract— Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levelDocID: 1ocba - View Document |
![]() | Game-based Data Capture for Player Metrics Aline Normoyle and John Drake Maxim Likhachev Alla SafonovaDocID: 1o1O1 - View Document |