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Technology / Learning / Distance education / Situated learning / International Society for Technology in Education / E-learning / Simulation / Augmented reality / National Educational Technology Standards / Education / Educational technology / Educational psychology


Get Real By Rebecca Mitchell and Dennis DeBay AUGMENTED REALITY FOR THE CLASSROOM Kids love AR simulations because they are like real-life video games. Teachers
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Document Date: 2013-08-02 04:11:33


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City

Boston / /

Company

Google / /

Country

United States / Canada / /

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Event

Person Communication and Meetings / /

Facility

College of Education / Black Heritage Trail / Boston College / Program A University of Wisconsin / Although complex / /

IndustryTerm

internet access / software makes / technology support / mobile map technology / simulation using software / game development tool / educational technology initiatives www.bgsu.edu/mct / crash site / assistive technologies / recruiting technology support / /

OperatingSystem

Android / /

Organization

Lynch School of Education / Boston College in Massachusetts / MIT / Harvard / International Society for Technology / Federal Bureau of Investigation / U.S. Department of Education / Central Intelligence Agency / College of Education & Human Development Classroom Technology / University of Wisconsin / Lynch School of Education at Boston College in Massachusetts / /

Person

Shea / Justin Wheeler / Jennifer Eli / Chris Dede / Cindy Jong / Dennis DeBay / Matt Dunleavy / Christine Pruski / Rebecca Mitchell / Brenda Oyer / Allison Goedde / /

/

Position

player / teacher / assistant professor / chemist / /

Product

iPhone / iPad / /

ProgrammingLanguage

R / L / /

ProvinceOrState

Wisconsin / Massachusetts / Arkansas / /

Technology

Classroom Technology Assistive Technology / AR technology / smartphone / GPS / mobile map technology / Android / mobile device / mobile devices / smartphones / simulation / /

URL

www.bgsu.edu/medAT / www.iste.org / www.teachersfirst.com / www.bgsu.edu/mct / /

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