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Software / Neverwinter Nights / Social software / Massively multiplayer online role-playing games / Windows games / Massively multiplayer online game / Action role-playing game / Multiplayer video game / Role-playing game / Video game genres / Games / Digital media


1 Vol 16 Issue 2 – 3 Interesting Times – Modelling Time in Multi-Player and Massively Multi-Player Role Playing Games
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Document Date: 2014-02-11 08:12:01


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IndustryTerm

client tool / client software part / client software / distributed computing systems / human-computer interaction devices / temporal semiotic systems / input devices / game software / /

Movie

Prince of Persia /

MusicAlbum

Axis / Chess / Monopoly / Allies / /

Organization

Multi-Player and Massively Multi-Player Role Playing Games Anders Tychsen Department of Computing Macquarie University Building E6A / Michael Hitchens Department of Computing Building E6A Macquarie University NSW / /

Person

Prince / Michael Hitchens / Role Playing Games Anders Tychsen / /

Position

Prince / representative for PnP and CRPG games / how multiple player / digital MP / individual player / MP / rolling back/forward / single player / player for a given segment / player / particular player / fictional worlds Player / au Keywords Multi-Player / goal keeper / dual layer model / /

Product

RPG / /

SportsEvent

Massively Multi-Player Role Playing Games / Role Playing Games / /

Technology

virtual reality / simulation / client/server / /

SocialTag