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Computing / Digital media / Virtual economy / Windows games / Virtual communities / Virtual world / Active Worlds / Second Life / World of Warcraft / Virtual reality / Software / Internet culture


International Journal of e-Collaboration, 4(3), 1-13, July-SeptemberE-Collaboration and E-Commerce In Virtual Worlds: The Potential of Second Life and World of Warcraft
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Document Date: 2008-03-13 17:01:51


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City

Amsterdam / Montreal / /

Company

IBM / Craigslist / Active Worlds / Nintendo / Amazon / Vivendi / eBay / Computerworld / Red Light Center / Linden Lab / /

Country

Canada / /

Facility

Texas A&M International University / /

IndustryTerm

pharmaceutical drug researchers / communication media naturalness / Web-based text chat rooms / plain Web sites / online learning courseware several years / human technology interaction research / technology designers / e-business tool / plain e-commerce Web site / e-commerce / online learning / selected marketing applications / e-collaboration / e-collaboration tool / technology-created virtual environments / ordinary Web address / e-commerce transactions / artificial intelligence software / interface devices / information technology industry magazine / handheld pointing device / e-collaborating / e - commerce / reality technologies / e-collaboration applications / e-collaboration technology users / physical transportation / artificial systems / concrete applications / immersive virtual reality technology / /

NaturalFeature

Orientation Island / /

Organization

Texas A&M International University / /

Person

Ned Kock / Ian Lamont / Morton Heilig / Gary Anthes / Meg Whitman / /

Position

driver / sales representative / virtual sales representative / long term senior management leader / remote wireless controller / /

PublishedMedium

Computerworld / /

Technology

virtual reality system / virtual reality / immersive virtual reality technology / information technology / video conferencing / underlying technologies / simulation / operating system / VIRTUAL WORLDS Virtual reality technologies / virtual community / /

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