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Virtual communities / Information society / Video game culture / Virtual economy / Virtual world / There / Avatar / State of Play / Active Worlds / Virtual reality / Internet culture / Computing


Beyond the Game: Social Virtual Worlds
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Document Date: 2012-12-28 22:24:21


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File Size: 1,01 MB

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City

Teleport / New York / London / /

Company

Active Worlds / Nike / There / Coke Studios / Moove / Second Life / VZones / Sulake / the Coca-Cola company / Intel / Habbo Hotel / Fig / Virginia Law Review / /

Continent

America / /

Country

Russia / United States / United Kingdom / Iraq / Greece / /

Currency

USD / /

Event

Business Partnership / /

Facility

Starfish Gallery / Statue of Liberty / Second Life’s Starfish Art Gallery / Washington monument / /

IndustryTerm

realworld products / age groups / online getaway / anti-war / basic building tools / media studies / offline/online crossover commercial projects / advertising campaigns8 / online identity formation / in-world advertising / separate online spaces / online shopping malls / entertainment media / media audiences / recent advertising / Corporate advertising campaigns / interactive media / online and offline appearances / large-scale online community centers / /

Movie

State of Play / /

Person

John Fiske / George W. Bush / Claude Monet / Donald Duck / Henry Jenkins / Constance Penley / Camille Bacon-Smith / Jessica Simpson / Lisa Nakamura / John Suler / Jack M. Balkin / Nick Lachey / John Kerry / Edward Castronova / Oprah Winfrey / James Au / /

Position

manager / security guard / fashion industry designer / daytime television talk show host / waiter / general public remains / lawyer / /

PublishedMedium

Law Review / Terra Nova / the Terra Nova / /

TVShow

The Jerry Springer Show / /

Technology

MMORPG technologies / GUI / /

URL

http /

SocialTag