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Internet culture / Reality / Virtual communities / Virtual world / Forterra Systems / Second Life / Active Worlds / MUVE / Virtual business / Virtual reality / Computing / Virtual economy


Document Date: 2008-04-04 10:48:27


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Company

Nashua / Active Worlds / David McNeill Matthew Ganis IBM Corporation / Reebok / Panasonic / Google / Facebook / Second Life / American Apparel / Sulake Labs / IBM Corporation / MySpace / Linden Lab / Forterra Systems / /

Country

United States / /

Currency

USD / /

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Event

M&A / /

Facility

Support Library / David McNeill Matthew Ganis IBM Corporation Edward M. Roche Columbia Institute / Sulake Labs’ Habbo Hotel / Columbia University / Emory University / Iowa State University / Columbia Institute / IBM Business Center / /

IndustryTerm

important tools / local end-user device / corporate and consumer-focused applications / Web browser version / e-commerce markets / twodimensional e-commerce experience / e-commerce transaction / Web users / advertising model / security protocol / e-commerce today / e-commerce servers / customer-centric applications / e-commerce experience / advertising metrics / business to business / Web model / ecommerce Web site / richer e-commerce system / Internet bandwidth / Internet population / e-commerce transactions / least advertising / e-commerce revolution / twodimensional Internet experience / Web shoppers / online purchase / real-world law enforcement / early Web browsers / e-commerce Web sites / word-of-mouth advertising / software client / online transactions / Internet Shopping Habits / data encryption technology / Internet speeds / social science research tools / e-commerce services / well advertising / secure communications / functional applications / Web world / Internet portal team / bank / technology infrastructure / social networking / e-commerce technology / prospective buyer / e-commerce hurdle / web-based solutions / multiplayer online games / Internet commerce / e-commerce experience using virtual worlds / security/privacy-enabling protocols / online population / Internet technologies / e - commerce / social networks / law enforcement / Internet users / physical product / Audio devices / secure Web / back-end production information systems / virtual world systems / security protocols / Online Survey / /

NaturalFeature

Second Life islands / /

Organization

Columbia University / Institute for Tele / U.S. government / Columbia Institute / Iowa State University / U.S. National Intelligence Council / Second Life Liberation Army / Emory University / Organization of Virtual Worlds / /

Person

Anthony M. Townsend / Anshe Chung / Edward M. Roche / Brian E. Mennecke / John Lester / Aimee Weber / /

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Position

chief virtue / researcher / General / Professor / DVD player / /

ProgrammingLanguage

SQL / /

ProvinceOrState

Iowa / New Hampshire / /

Technology

previous Internet technologies / CRM / security/privacy-enabling protocols / virtual reality / security protocols / SSL / security protocol / data encryption technology / e-commerce technology / simulation / underlying technology / Flash / /

URL

www.virtualworldreview.com / www.google.cn / www.forterrainc.com / /

SocialTag