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Knowledge / Adventure learning / Pedagogy / Peace education / E-learning / Education / Ethics / Peace


Document Date: 2009-08-20 07:47:49


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Company

Learning Management Systems / One Laptop Per Child / Google / /

Country

United Kingdom / /

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Event

Person Communication and Meetings / /

Facility

Annita Eliadou University of Manchester / Stanford University / /

IndustryTerm

Online Role Playing Games / web blogs / educational technology / technology-induced initiatives targeting peace / educational technology practices / social networking sites / feasible solution / social networking / search engines / technology-enhanced peaceseeking initiatives / internet sources / technology-infused practices / literature search / penetrated media consumption behaviours / online communication / media education / educational technology initiatives / technology-infused intervention strategies / /

Organization

Stanford University / University of Manchester / Manchester / OECD / Peace Innovation Persuasive Technology Lab / /

Position

teacher / Walker / researcher / /

SportsEvent

Massive Multiplayer Online Role Playing Games / /

SportsLeague

Stanford University / /

Technology

2.0 technology / video conferencing / seven technologies / Peace Innovation Persuasive Technology / mobile phones / simulation / 2.0 technologies / /

SocialTag