Back to Results
First PageMeta Content
Style / Semiotics / Media studies / Narrative / Storytelling / Nonlinear narrative / Frame story / Adventure game / Fabula and syuzhet / Literature / Fiction / Narratology


GAME DESIGN AS NARRATIVE ARCHITECTURE By Henry Jenkins The relationship between games and story remains a divisive question among game fans, designers, and scholars alike. At a recent academic Games Studies conference, f
Add to Reading List

Document Date: 2011-01-15 20:28:01


Open Document

File Size: 168,99 KB

Share Result on Facebook

City

Atlanta / Cambridge / New York / /

Company

Shigeru Miyamoto's Super Mario Bros. / Nintendo / Disney / MIT Press / The Star / Walt Disney / Microsoft / /

Facility

Disney's Haunted Mansion / /

IndustryTerm

basic narrative devices / real estate / narrative devices / media pipeline / /

Movie

Gone With the Wind / Alice in Wonderland / Black and White / War and Peace / Yet / /

NaturalFeature

Jack London waterfall / Homer waterfall / /

Organization

white house / MIT / Center of the Earth / /

Person

Greg Costikyan / Neil Young / Peter Muleneux / Don Carson / Napoleon / Scarlet O'Hara / Clive Barker / Toadstool / L. Frank Baum / Jackie Chan / Ernest Adams / Henry Jenkins / Mary Fuller / Dorian Grey / Troy Dunniway / Jules Verne / Lewis Carroll / Kristen Thompson / Janet Murray / Sergei Eisenstein / Arne Saknussemm / Joseph Campbell / DeWinter / Alfred Hitchcock / /

Position

author / visitor/player / game designer / game player / detective / scientist / opposing player / player / Princess / Senior Show Designer / /

Product

RPG / /

PublishedMedium

Black and White / /

Region

Caribbean / /

TVShow

The Wind in the Willows / Journey to The Center of the Earth / /

SocialTag