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Computing / Computer graphics / 3D rendering / Video game development / Computer programming / Graphics hardware / Graphics libraries / Texture atlas / Graphics processing unit / Texture mapping / Optimizing compiler / Rendering
Date: 2016-07-04 05:12:57
Computing
Computer graphics
3D rendering
Video game development
Computer programming
Graphics hardware
Graphics libraries
Texture atlas
Graphics processing unit
Texture mapping
Optimizing compiler
Rendering

Static Program Analysis for Identifying Energy Bugs in Graphics-Intensive Mobile Apps Chang Hwan Peter Kim, Daniel Kroening, and Marta Kwiatkowska Department of Computer Science, University of Oxford, UK

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Source URL: qav.comlab.ox.ac.uk

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