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![]() Date: 2015-04-08 00:18:09GPGPU Parallel computing Application programming interfaces OpenGL Cross-platform software Vertex Buffer Object OpenCL VBO CUDA Pixel buffer Compute kernel Render Target | Add to Reading List |
![]() | Lab 3 - Fragment Shaders Support code: /course/cs123/src/labs/lab03 Demo: /course/cs123/bin/cs123_lab03_demo Intro In Lab 2 you used a vertex shader to transform 3D shapes. But the shapes were justDocID: 1rrGw - View Document |
![]() | Candidate features for future OpenGL 5 / Direct3D 12 hardware and beyond 3 May 2014, Christophe Riccio G-Truc CreationDocID: 1pflg - View Document |
![]() | Microsoft PowerPoint - cs677s15_11.pptxDocID: 1nJXV - View Document |
![]() | Performative Code: Strategies for Live Coding Graphics Shawn Lawson Rensselaer Polytechnic Institute ABSTRACTDocID: 1nCEM - View Document |
![]() | 4.3 Compatibility Specification y ra ArDocID: 1lxHx - View Document |