<--- Back to Details
First PageDocument Content
Gaming / Virtual economies / Software / Video game design / Massively multiplayer online role-playing games / Social software / Video game genres / Video game culture / Gold farming / Virtual world / Online game / World of Warcraft
Date: 2011-08-01 22:51:38
Gaming
Virtual economies
Software
Video game design
Massively multiplayer online role-playing games
Social software
Video game genres
Video game culture
Gold farming
Virtual world
Online game
World of Warcraft

Proceedings Template - WORD

Add to Reading List

Source URL: conferences.sigcomm.org

Download Document from Source Website

File Size: 499,24 KB

Share Document on Facebook

Similar Documents

New…Now? Or Why a Design History of Coin-op Video Game Machines • Raiford Guins

DocID: 1tJRa - View Document

Leisure / Gaming / Video game design / Windows games / Multiplayer online games / Virtual reality / Procedural generation / Salary cap / Video game / Stock market simulator / Game design / Massively multiplayer online game

Soft computing for content generation: Trading market in a basketball management video game Jose M. Pe˜na, Ernestina Menasalvas, Santiago Muelas∗ , Antonio LaTorre ∗†

DocID: 1rnO1 - View Document

Education / Educational psychology / Cognition / Academia / Cognitive science / Simulation / Educational technology / Educational video game / Scientific modelling / PhET Interactive Simulations / Educational game / Learning sciences

Science Sims and Games: Best Design Practices and Fave Flops Mina C. Johnson-Glenberg, Arizona State University, (Chair) Caroline Savio-Ramos, Arizona State University, Katherine K. P

DocID: 1rjfm - View Document

Gaming / Virtual economies / Software / Video game design / Massively multiplayer online role-playing games / Social software / Video game genres / Video game culture / Gold farming / Virtual world / Online game / World of Warcraft

Proceedings Template - WORD

DocID: 1rfHL - View Document

Computing / General-purpose computing on graphics processing units / Graphics hardware / Parallel computing / Video game development / Database / Algorithm / Academia / Computer engineering

MEMOCODE 2015 Design Contest: Continuous Skyline Computation Peter Milder Department of Electrical and Computer Engineering Stony Brook University Stony Brook, NY 11794–2350

DocID: 1rduW - View Document