Business Wire / Pressman Toy Corp. / Dreamworks / Vivendi Universal / Nokia / USA Today / the Herald / Electronic Arts / Decipher Inc. / Nintendo / New York Times / the Star / Entertainment Weekly / Microsoft / CNN / /
Country
United States / Australia / / /
Facility
University of Melbourne / /
IndustryTerm
negative media effects criticisms / disparate media / interaction systems / cross media narrative literacy / Cross media games / online protest / media navigation / confluent media / given cross media / cross media user / media activity / cross media work / cross media works / media effects / pivotal cross media / mainstream media / negative media effects / trans-media paradigm / simultaneous media usage / cross media / pedagogical tools / et al. cross media / inter-media narrative design / search operas / advertising message / media conglomeration / brute computing force / online shop / mono-media / real-world devices / cross media users gamers / /
Movie
The Matrix / /
NaturalFeature
Cross channel / /
Organization
University of Melbourne / Christy Dena School of Creative Arts / Fight Club / /
Person
Van Leeuwen / Richard Bartle / Henry Jenkins / Nick Yee / Julian SeftonGreen / Monique de Haas / Quenton Tarantino / Kress Leeuwen / Jane McGonigal / Neil Young / Tom Apperley / Hermione Granger / Ron Edward / David Buckingham / Tony Walsh / /
Position
game designer / detective / director of activity / player / Professor / writer / PhD researcher / /
ProvinceOrState
Sefton / /
PublishedMedium
Entertainment Weekly / the Herald Sun / USA Today / Time Magazine / /
TVShow
Today Tonight / /
TVStation
Wand / /
Technology
cellular telephone / European Information Systems Technologies / /