![Rendering / Global illumination / Radiosity / Precomputed Radiance Transfer / Ambient occlusion / Rasterisation / Deferred shading / Lighting / Light field / 3D computer graphics / Computer graphics / Imaging Rendering / Global illumination / Radiosity / Precomputed Radiance Transfer / Ambient occlusion / Rasterisation / Deferred shading / Lighting / Light field / 3D computer graphics / Computer graphics / Imaging](https://www.pdfsearch.io/img/c3980b1cea87e64439763f6cd72b2027.jpg)
| Document Date: 2012-04-25 11:03:44 Open Document File Size: 4,75 MBShare Result on Facebook
Company NVIDIA / GPU / Sony / Microsoft / / / Facility pipeline of CryEngine / / IndustryTerm illumination solution / graphics technologies / real-time time / precise solution / dynamic solution / natural and efficient solution / console hardware / partial solution / naive solution / rasterization hardware / real-time applications / / Organization Cornell / / Person N. Tatarchuk / / Position Editor / Forward / / Product Sony PlayStation / Sony Playstation 3 / / Technology 3D Graphics / graphics technologies / caching / /
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