![Shader / Ambient occlusion / SSAO / Shading / 3D computer graphics / Rendering Shader / Ambient occlusion / SSAO / Shading / 3D computer graphics / Rendering](https://www.pdfsearch.io/img/6bfeba56ccd38c76e64416560f938860.jpg) Date: 2010-07-30 10:22:42Shader Ambient occlusion SSAO Shading 3D computer graphics Rendering | | Beyond Programmable Shading Course ACM SIGGRAPH 2010 DirectCompute Use in Real-Time Rendering Products Chas. BoydAdd to Reading ListSource URL: bps10.idav.ucdavis.eduDownload Document from Source Website File Size: 1,50 MBShare Document on Facebook
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