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Shader / Ambient occlusion / SSAO / Shading / 3D computer graphics / Rendering
Date: 2010-07-30 10:22:42
Shader
Ambient occlusion
SSAO
Shading
3D computer graphics
Rendering

Beyond Programmable Shading Course ACM SIGGRAPH 2010 DirectCompute Use in Real-Time Rendering Products Chas. Boyd

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Source URL: bps10.idav.ucdavis.edu

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