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Evolving 3D Buildings for the Prototype Video Game Subversion Andrew Martin, Andrew Lim, Simon Colton and Cameron Browne Computational Creativity Group Department of Computing, Imperial College London www.doc.ic.ac.uk/cc
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Document Date: 2010-01-22 05:06:05


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File Size: 1,91 MB

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City

Blanchardstown / /

Company

Introversion Software Ltd. / Neural Networks / /

Facility

Institute of Technology Blanchardstown Journal / The building / Building Generation The Subversion / Imperial College / /

IndustryTerm

interactive evolutionary design systems / user-driven evolutionary systems / decision support systems / 3D modelling tools / genetic algorithms / user with intuitive modelling tools / evolution tool / search biases / variable-length genetic algorithms / /

Organization

Imperial College London / Institute of Technology / Cameron Browne Computational Creativity Group Department of Computing / Technology Strategy Board / Computational Intelligence / /

Person

Pascal Mueller / Cameron Browne Computational / Simon Colton / Van Gool / Andrew Lim / /

Position

Subversion interpreter / user/designer / player / building model / /

Product

Evolving Buildings Our / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

alpha / genetic algorithms / variable-length genetic algorithms / recombination / /

URL

www.doc.ic.ac.uk/ccg / www.procedural.com / www.introversion.co.uk / /

SocialTag