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Machine learning / Artificial intelligence / Game artificial intelligence / Applied mathematics / Computational neuroscience / Game theory / Cybernetics / Ant colony optimization algorithms / General game playing / Reinforcement learning / Computer Go / Q-learning
Machine learning
Artificial intelligence
Game artificial intelligence
Applied mathematics
Computational neuroscience
Game theory
Cybernetics
Ant colony optimization algorithms
General game playing
Reinforcement learning
Computer Go
Q-learning

Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

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