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Believable and Effective AI Agents in Virtual Worlds: Current state and future perspectives
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Document Date: 2012-04-09 02:04:38


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City

Joensuu / St. Petersburg / /

Company

Wyeth / /

Country

Japan / United States / Finland / /

/

Event

Natural Disaster / /

Facility

P. Clint Rogers University of Eastern Finland / Maxim Mozgovoy* University of Aizu Aizu-Wakamatsu / /

IndustryTerm

realistic 3D real-time rendering / broadband Internet connection / neural networks / online virtual world / mental energy / simulation software / specialized tools / basic data processing structure / motor systems / software development kit / Real-time strategies / typical hardware / persistent network / /

Movie

Half-Life / Black & White / A.I. / /

OperatingSystem

GNU / /

Organization

IN AI / America’s Army / University of Aizu Aizu-Wakamatsu / /

Person

Game Fun / Paul Tozour / Hecker / Crespo Dalmau / van Oploo / /

/

Position

AI Programmer / General / player / corresponding author / author / human player / Commander / judge / /

ProgrammingLanguage

FL / UnrealScript / Linden Scripting Language / /

ProvinceOrState

Florida / /

Region

Eastern Finland / /

Technology

game AI technologies / broadband / AI system / Existing technologies / machine learning / AI technologies / neural network / artificial intelligence / finite state machine / 3D graphics / simulation / research technologies / testing utility AI algorithms / /

URL

http /

SocialTag