Back to Results
First PageMeta Content
Japanese games / Computational neuroscience / Computational statistics / Artificial neural network / Irensei / Gomoku / Perceptron / Renju / Pente / Abstract strategy games / Games / Neural networks


A Scalable Neural Network Architecture for Board Games Tom Schaul, J¨urgen Schmidhuber Abstract— This paper proposes to use Multi-dimensional Recurrent Neural Networks (MDRNNs) as a way to overcome one of the key prob
Add to Reading List

Document Date: 2008-09-29 06:15:16


Open Document

File Size: 544,60 KB

Share Result on Facebook

City

Tokyo / Porto / Munich / San Francisco / Manno-Lugano / Cambridge / /

Company

Neural Information Processing Systems / Pearson / Artificial Neural Networks / Multidimensional Recurrent Neural Networks / MIT Press / G. Tesauro / TRAINED NETWORKS / Atari / Ishi Press / Convolutional Networks / J. Alspector / Simultaneous Recurrent Networks / J. D. Cowan / Recurrent Neural Networks / /

Country

Germany / Switzerland / Japan / Portugal / /

Currency

ZAR / /

/

IndustryTerm

search-based methods / search-based framework / feedforward network / search tree / particular algorithm / random networks / using traditional search-based methods / /

MusicAlbum

Play the Game / /

Organization

Federal Government / MIT / /

Person

Julian Togelius / D. Competitive / Faustino Gomez / Morgan Kaufmann / /

Position

first player / queen / random player / naive player / fixed value wb / wb / player / white player / /

PublishedMedium

Journal of Machine Learning Research / IEEE Transactions on Evolutionary Computation / Journal of Artificial Intelligence Research / /

RadioStation

CIAO / /

Technology

particular algorithm / Neural Network / machine learning / /

URL

http /

SocialTag