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Video game development / Game design / Video game genres / Windows games / Artificial intelligence / Computational neuroscience / Video game / Dynamic game difficulty balancing / Massively multiplayer online game / Gameplay / Alternate reality game / Procedural generation


AI for Game Production Mark Owen Riedl Alexander Zook School of Interactive Computing
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Document Date: 2016-07-12 12:05:04


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File Size: 242,43 KB

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