![Regression analysis / Windows games / Massively multiplayer online role-playing games / Econometrics / Virtual economies / Video game / World of Warcraft / Target audience / Dependent and independent variables / Marketing Regression analysis / Windows games / Massively multiplayer online role-playing games / Econometrics / Virtual economies / Video game / World of Warcraft / Target audience / Dependent and independent variables / Marketing](https://www.pdfsearch.io/img/af36c6866de7b19ce30a7fb618be50b3.jpg) Date: 2012-04-02 00:32:06Regression analysis Windows games Massively multiplayer online role-playing games Econometrics Virtual economies Video game World of Warcraft Target audience Dependent and independent variables Marketing | | Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics Nick Yee1, Nicolas Ducheneaut1, Han-Tai Shiao2, Les Nelson1 1 Palo Alto Research CenterAdd to Reading ListSource URL: www.nickyee.comDownload Document from Source Website File Size: 198,22 KBShare Document on Facebook
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