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Regression analysis / Windows games / Massively multiplayer online role-playing games / Econometrics / Virtual economies / Video game / World of Warcraft / Target audience / Dependent and independent variables / Marketing
Date: 2012-04-02 00:32:06
Regression analysis
Windows games
Massively multiplayer online role-playing games
Econometrics
Virtual economies
Video game
World of Warcraft
Target audience
Dependent and independent variables
Marketing

Through the Azerothian Looking Glass: Mapping In-Game Preferences to Real World Demographics Nick Yee1, Nicolas Ducheneaut1, Han-Tai Shiao2, Les Nelson1 1 Palo Alto Research Center

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