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Virtual reality / Computing / Videotelephony / Gesture recognition / Mixed reality / Human–computer interaction / Augmented reality / 3D interaction / Gesture / User interface techniques / Human–computer interaction / Software


Augmented Reality for Immersive Remote Collaboration
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Document Date: 2010-12-22 14:54:09


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City

Madrid / Hannover / New York / Natal / Lanzhou / Hilton Head Island / Anchorage / /

Company

GPU / 3DV Systems / Cisco / Canesta Inc. / Las Vegas NV / Mitsubishi Electric Research Laboratories / HP / Anbumani Subramanian Kar-Han Tan HP Labs / Microsoft / Youtube / /

Country

United States / /

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Facility

HP Halo Collaboration Studio / Trinity College / /

IndustryTerm

hand-held devices / 3d imaging camera / real-time computer vision / mass-market device / frst systems / computer vision technologies / real time / audio processing / low cost consumer products / even high-end telepresence systems / shared media / software applications / vision algorithms / virtual capture device / dataflow software framework / video conferencing systems / collaboration technologies / /

Organization

Department of Computer Science / Trinity College / Dublin / Pattern Analysis and Machine Intelligence / /

Person

Prince / A. Cheok / Dan Gelb / S. Prince / Island / H. Kato / D. Comaniciu / V / M. Billinghurst / /

Position

video game controller / Prince / artist / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Alaska / South Carolina / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / Computer Graphics / /

Technology

alpha / FPGA / two computer vision technologies / collaboration technologies / virtual reality / machine learning / vision algorithms / laser / gesture recognition system / video conferencing / gesture recognition / /

URL

http /

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