![Human–computer interaction / Reality / Tangible user interface / Virtual world / Second Life / User interface / Augmented reality / Direct manipulation interface / Avatar / User interface techniques / Virtual reality / Software Human–computer interaction / Reality / Tangible user interface / Virtual world / Second Life / User interface / Augmented reality / Direct manipulation interface / Avatar / User interface techniques / Virtual reality / Software](https://www.pdfsearch.io/img/fb49ac2cd5e28e02a372213f384764b4.jpg)
| Document Date: 2011-02-04 21:50:48 Open Document File Size: 1,73 MBShare Result on Facebook
City Funchal / Atlanta / New York City / New York / / Company IBM / W. A. S. / Steelcase Inc. / Google / IDC / / Country United States / Canada / Portugal / / Currency USD / / / Facility Ali Mazalek1 GVU Center1 Georgia Institute of Technology / / IndustryTerm input device / interaction device / computer-aided design applications / hybrid computing environments / 3D online gallery / possible solution / 3D mouse/input devices / tentative solution / diverse devices / virtual supermarket / multi-player online role playing games / navigation tool / tabletop technologies / / Organization National Science Foundation / Georgia Institute of Technology / Synaesthetic Media Lab / National Academy of Sciences / IEEE Computer Society / / Person Andy Echenique / Jonathan Massey / / Position Author / physical representative / representative / forward / head / controller / / Product iPhone / Sangean Table Top Portable Audio Device / 3D GoogleMap / avatar / / ProvinceOrState Georgia / / Technology tabletop technologies / AR technology / simulation / CGI / GUI / CAD / /
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