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Human–computer interaction / Reality / Tangible user interface / Virtual world / Second Life / User interface / Augmented reality / Direct manipulation interface / Avatar / User interface techniques / Virtual reality / Software


Tangible Navigation and Object Manipulation in Virtual Environments Andy Wu1, Derek Reilly2, Anthony Tang1, Ali Mazalek1 GVU Center1 Georgia Institute of Technology 85 5th St. NW, Atlanta, GA 30318, USA
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Document Date: 2011-02-04 21:50:48


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File Size: 1,73 MB

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Funchal / Atlanta / New York City / New York / /

Company

IBM / W. A. S. / Steelcase Inc. / Google / IDC / /

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United States / Canada / Portugal / /

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USD / /

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Ali Mazalek1 GVU Center1 Georgia Institute of Technology / /

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input device / interaction device / computer-aided design applications / hybrid computing environments / 3D online gallery / possible solution / 3D mouse/input devices / tentative solution / diverse devices / virtual supermarket / multi-player online role playing games / navigation tool / tabletop technologies / /

Organization

National Science Foundation / Georgia Institute of Technology / Synaesthetic Media Lab / National Academy of Sciences / IEEE Computer Society / /

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Andy Echenique / Jonathan Massey / /

Position

Author / physical representative / representative / forward / head / controller / /

Product

iPhone / Sangean Table Top Portable Audio Device / 3D GoogleMap / avatar / /

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Georgia / /

Technology

tabletop technologies / AR technology / simulation / CGI / GUI / CAD / /

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