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Feeling / Philosophy of mind / Cognitive science / Video game development / Interactive storytelling / Cognitive architecture / Creativity / Computational creativity / Affect / Artificial intelligence / Mind / Storytelling


Creativity in Configuring Affective Agents for Interactive Storytelling Stefan Rank¹, Steve Hoffmann², Hans-Georg Struck³, Ulrike Spierling², Paolo Petta¹ ¹ Austrian Research Institute for Artificial Intelligence (
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Document Date: 2012-05-21 18:03:24


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Firenze / Marsella / Indianapolis / London / DCSM / Edinburgh / /

Company

Common Sense / Story Generation Systems / MIT Press / IEEE Intelligent Systems / Generative Narrative Systems / CA. AAAI Press / Multi-Agent Systems / New Riders Publishing / Story Generation / ACM Press / AAAI Press / Existing Systems / /

Country

United States / Italy / United Kingdom / Israel / /

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Facility

University of Applied Sciences / Austrian Research Institute / /

IndustryTerm

video-based media / media art form / linear media / internal processing / energy / /

Movie

D. V / /

Organization

Austrian Research Institute / Austrian Federal Ministry for Transport / Innovation / and Technology / Univ. of Vienna / MIT / Hochschule RheinMain / Univ. of Twente NL / European Commission / Oxford Univ. / Philadelphia PA / University of Applied Sciences / /

Person

Hans-Georg Struck / Steve Hoffmann / Paolo Petta / Ulrike Spierling / Frank Daniel / /

Position

author / D. J. / Writer / Independent Screenwriter / /

ProvinceOrState

South Carolina / /

PublishedMedium

IEEE Intelligent Systems / /

Technology

SAM Algorithm / artificial intelligence / virtual reality / Using VR Technologies / Intelligent Narrative Technologies / animation system / recombination / /

URL

http /

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