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Virtual economy / Internet culture / Windows games / Avatar / Video game culture / Virtual world / Second Life / There / Virtual Human Interaction Lab / Film / Virtual reality / Digital media


Mediated communication moving towards avatars
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Document Date: 2007-11-06 14:21:20


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IndustryTerm

online parties / non-invasive technologies / Experimental systems / /

Organization

Harvard / /

Position

representative / /

PublishedMedium

Harvard Business Review / /

Technology

video conferencing / non-invasive technologies / machine vision / /

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