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Computer graphics / Barycentric coordinate system / Rasterisation / Shader / Simplex / Polygon / Vertex / Tetrahedron / Tessellation / Geometry / 3D computer graphics / Imaging


Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction Ofri Sadowsky Jonathan D. Cohen
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Document Date: 2005-08-05 17:14:28


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City

New York / /

Company

GPU / Bernstein / ACM Press / IEEE Press / NVidia / Vertex / VXL Group / /

Country

Sweden / United States / /

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Event

Reorganization / /

Facility

Carnegie Mellon University / Electrical Engineering Linkoping University / Johns Hopkins University / /

IndustryTerm

by-product / post-processing step / optimization algorithm / elegant geometric solutions / fragment processors / interactive time visibility ordering algorithm / imaging / inner low-order term product / energy / tessellation algorithm / graphics hardware / model x-ray imaging / projection algorithm / low-order term product / computing / x-ray imaging process / /

OperatingSystem

Windows XP / /

Organization

National Institute of Health / National Science Foundation / Johns Hopkins University / Linkoping University / Carnegie Mellon University / Image Processing Laboratory Department / NSF ERC / /

Person

T. Silva / Edward Angel / Martin Kraus / Thomas Ertl / Brian Wylie / Steven J. Gortler / Ted DeWeese / Peter Shirley / Manfred Weiler / Ashraf Mohamed / Radek Grzeszczuk / Richard Szeliski / Wei Qiao / Jonathan D. Cohen Russell / Pat Hanrahan / Joseph S.B. Mitchell / Jens Muller-Merbach / Michael F. Cohen / David A. LaRose / Greg Turk / Lee Ann Fisk / Kenneth Moreland / Patricia Crossno / David S. Ebert / Christos Davatzikos / Peter L. Williams / Lee Myers / Marc Levoy / Jarke J. van Wijk / Russell H. Taylor / Allan Tuchman / /

Position

perspective projection model / still using pre-integration / /

ProvinceOrState

New York / Connecticut / /

PublishedMedium

ACM Transactions on Graphics / /

Technology

alpha / x-ray / PT algorithm / fragment processors / tomography / rendering algorithm / PT tessellation algorithm / DRR algorithm / Image Processing / processing algorithm / optimization algorithm / interactive time visibility ordering algorithm / projection algorithm / tessellation algorithm / caching / 3.5 Algorithm / Simulation / Medical Imaging / /

URL

http /

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