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Object-oriented programming / Virtual reality / Internet culture / Component-based software engineering / Inter-process communication / Virtual world / Simulation / Object / Active Worlds / Computing / Software engineering / Computer programming


On Synchronized Simulation in a Distributed Virtual Environment Marko Meister and Charles A. Wuthrich ¨ CoGVis/MMC 1 Faculty of Media Bauhaus-University Weimar
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Document Date: 2000-12-21 08:51:14


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File Size: 234,81 KB

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City

Seattle / New York / Blenheim / Vancouver / /

Company

O’Reilly & Associates / ACM Press / CogVis/MMC Group / International Journal / Network Working Group / Microsoft Press / The Object Management Group Inc. / /

Country

Germany / /

Event

Reorganization / Person Communication and Meetings / /

Facility

University Weimar / /

IndustryTerm

ad hoc solutions / heterogeneous local area network / real time requirements / middleware solutions / open technology / Internet time synchronization / software toolkit / subscription chain / cooperative applications / generic systems / input devices / distributed systems / purpose network / Internet connections / internet time protocol / distributed heterogeneous systems / heterogeneous network / communication network / distributed virtual world applications / /

OperatingSystem

Linux / /

Organization

Numerical Aerodynamics Simulation Division NASA Ames Research Center / Faculty of Media Bauhaus-University Weimar D-99421 Weimar / /

Person

Marko Meister / Jan Springer / Xiao Dongbo / Sandeep Singhal / Charles A. Wuthrich / Michael Zyda / Simon Gibson / Mark Lutz / Roger J. Hubbold / Steve Bryson / Guido van Rossum / /

Position

The Common Object Request Broker / /

ProgrammingLanguage

Python / /

ProvinceOrState

British Columbia / New York / /

PublishedMedium

Communications of the ACM / /

Technology

internet time protocol / LAN / virtual reality system / Virtual Reality / PC technology / Linux / simulation system / CORBA / Ethernet / Simulation / Animation / open technology / /

URL

http /

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