<--- Back to Details
First PageDocument Content
Graph theory / Heuristic function / A* search algorithm / Breadth-first search / Bidirectional search / Iterative deepening depth-first search / Admissible heuristic / Shortest path problem / Heuristic / Search algorithms / Mathematics / Artificial intelligence
Date: 2011-03-10 14:24:51
Graph theory
Heuristic function
A* search algorithm
Breadth-first search
Bidirectional search
Iterative deepening depth-first search
Admissible heuristic
Shortest path problem
Heuristic
Search algorithms
Mathematics
Artificial intelligence

Single-Frontier Bidirectional Search Ariel Felner Information Systems Engineering

Add to Reading List

Source URL: webdocs.cs.ualberta.ca

Download Document from Source Website

File Size: 105,43 KB

Share Document on Facebook

Similar Documents

Iterative deepening depth-first search / Depth-first search / Logic programming / Computer programming / Backtracking / Breadth-first search / Search algorithms / Artificial intelligence / Mathematics

Simply Logical – Chapter 5 p.102 © Peter Flach, 2000 % search(Agenda,Goal) <- Goal is a goal node, and a %

DocID: 18qLr - View Document

Mathematics / Problem solving / Alpha-beta pruning / Negamax / Minimax / Transposition table / Expectiminimax tree / Iterative deepening depth-first search / Game tree / Game artificial intelligence / Search algorithms / Artificial intelligence

PDF Document

DocID: 16G7b - View Document

Computing / Prolog / Heuristic / Iterative deepening depth-first search / Parsing / Algorithm / Depth-first search / A* search algorithm / Breadth-first search / Search algorithms / Mathematics / Artificial intelligence

Artificial Intelligence : Strategies, Applications, and Models Through SEARCH

DocID: YL2f - View Document

Game artificial intelligence / Graph theory / Routing algorithms / Combinatorial optimization / Fringe search / Binary trees / A* search algorithm / Iterative deepening depth-first search / Heuristic function / Search algorithms / Artificial intelligence / Mathematics

Fringe Search: Beating A* at Pathfinding on Game Maps Yngvi Bj¨ornsson School of Computer Science Reykjavik University Reykjavik, Iceland IS-103 [removed]

DocID: Yc61 - View Document

Artificial intelligence / Breadth-first search / A* search algorithm / Depth-first search / Iterative deepening depth-first search / Heuristic function / Shortest path problem / Uniform-cost search / IDA* / Search algorithms / Mathematics / Graph theory

Principles of Artificial Intelligence Fall 2005 Handout #2 Goal-Based Agents Vasant Honavar Artificial Intelligence Research Laboratory

DocID: XIAc - View Document