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Computing / Binary space partitioning / Visibility / Portal rendering / Clipping / Radiosity / Rendering / Z-buffering / Computational geometry / 3D computer graphics / Geometry / Potentially visible set


Visibility Preprocessing for Urban Scenes using Line Space Subdivision Jiˇr´ı Bittner Center for Applied Cybernetics Czech Technical University in Prague [removed]
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Document Date: 2003-03-12 23:25:10


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File Size: 2,50 MB

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City

New York / Berlin / Vienna / Grenoble / /

Company

ACM Press / /

Country

Germany / France / Austria / /

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Facility

Michael Wimmer Institute of Computer Graphics Vienna University / Peter Wonka Institute of Computer Graphics Vienna University / University of Dortmund / Vienna University of Technology / Visibility Complex / Applied Cybernetics Czech Technical University / Institute of Computer Graphics / /

IndustryTerm

visibility algorithms / online occlusion culling / cell-portal visibility algorithm / online variant / visibility algorithm / Online techniques / visibility solution / online methods / image-space online visibility culling / published algorithm / ordered processing / visible surface algorithms / conservative solution / hierarchical visibility algorithm / overall algorithm / analytic solution / tight conservative solution / published visibility preprocessing algorithm / real-time rendering applications / /

Organization

Czech Technical University in Prague / University of Dortmund / Austrian Science Foundation / Institute of Computer Graphics / Universite Joseph Fourier / ı Bittner Center / Institute of Computer Graphics and Algorithms / Vienna University of Technology / Czech Ministry of Education / /

Person

J. M. Airey / Stewart / Ghali / F. P. Brooks / Jr. / Joseph Fourier / J. Bittner / V / J. H. Rohlf / /

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Position

S. Teller / Teller / /

ProgrammingLanguage

C / /

ProvinceOrState

New York / /

PublishedMedium

Computer Graphics / Communications of the ACM / Lecture Notes in Computer Science / /

Technology

RAM / previously published algorithm / overall algorithm / recently published visibility preprocessing algorithm / visible surface algorithms / CGI / cell-portal visibility algorithm / visibility algorithm / relevant visibility algorithms / hierarchical visibility algorithm / Shadow Algorithm / visibility algorithms / 3D Graphics / simulation / 6 Hierarchical visibility algorithm / /

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