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![]() | Document Date: 2002-02-01 13:17:33Open Document File Size: 4,60 MBShare Result on FacebookCompanyBell Laboratories / /FacilityUniversity of Utah / /IndustryTermintersection processor / intersection processors / subdivision algorithm / visible surface algorithm / cosine law / ray tracing algorithms / ray tracing visible surface algorithm / square law attenuation / visible surface algorithms / dot product / computing / hidden line algorithm / ray tracing algorithm / reflection law / earliest visible surface algorithms / simplest visible surface algorithms / /OrganizationUniversity of Utah / /PersonTuong Phong / /Positionmodel / illumination model / some traditional notions must be discarded / /ProvinceOrStateNew Jersey / Utah / /PublishedMediumComputer Graphics / /Technologyshading processor / previous ray tracing algorithms / simplest visible surface algorithms / 3-D / ray tracing algorithm / visible surface algorithms / K.C. An algorithm / intersection processor / intersection processors / subdivision algorithm / visible surface algorithm / F.C. Shadow algorithms / simulation / animation / 3 Visible Surface Processor / earliest visible surface algorithms / hidden line algorithm / ray tracing visible surface algorithm / /SocialTag |