Back to Results
First PageMeta Content
Shading / Geometrical optics / Virtual reality / Rendering / Ray tracing / Blinn–Phong shading model / Diffuse reflection / Gloss / Phong reflection model / Computer graphics / 3D computer graphics / Optics


Document Date: 2002-02-01 13:17:33


Open Document

File Size: 4,60 MB

Share Result on Facebook

Company

Bell Laboratories / /

Facility

University of Utah / /

IndustryTerm

intersection processor / intersection processors / subdivision algorithm / visible surface algorithm / cosine law / ray tracing algorithms / ray tracing visible surface algorithm / square law attenuation / visible surface algorithms / dot product / computing / hidden line algorithm / ray tracing algorithm / reflection law / earliest visible surface algorithms / simplest visible surface algorithms / /

Organization

University of Utah / /

Person

Tuong Phong / /

Position

model / illumination model / some traditional notions must be discarded / /

ProvinceOrState

New Jersey / Utah / /

PublishedMedium

Computer Graphics / /

Technology

shading processor / previous ray tracing algorithms / simplest visible surface algorithms / 3-D / ray tracing algorithm / visible surface algorithms / K.C. An algorithm / intersection processor / intersection processors / subdivision algorithm / visible surface algorithm / F.C. Shadow algorithms / simulation / animation / 3 Visible Surface Processor / earliest visible surface algorithms / hidden line algorithm / ray tracing visible surface algorithm / /

SocialTag