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Date: 2005-08-17 11:18:42Gouraud shading Blinn–Phong shading model Phong reflection model Vertex normal Specular highlight Rasterisation Rendering ARB Normal Computer graphics Shading Phong shading | Fast Near Phong-Quality Software Shading Tony BarreraAdd to Reading ListSource URL: www.cb.uu.seDownload Document from Source WebsiteFile Size: 1,79 MBShare Document on Facebook |