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Positive psychology / Health promotion / Human behavior / Social presence theory / Virtual reality / The Media Equation / Self-efficacy / Social psychology / Transtheoretical model / Behavior / Health / Ethology


Positive Feedback Messages and Role of Presence during Exercise Video Game Play Jihyun Kim1 and C. Erik Timmerman2 1 Bloomsburg University of Pennsylvania
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Document Date: 2013-03-10 16:01:35


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Cambridge University Press / New Zealand Journal / Nintendo / SPSS / Stephens / /

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University of Aberdeen / Bloomsburg University of Pennsylvania / Van Dyke / University of Wisconsin-Milwaukee / /

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energy conversation behavior / transportation / online environments / media entertainment / medium/technology / media equation / technology use / energy / virtual experiences technology users / technology users / media qualities / media technologies / /

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US Center for Disease Control / U.S. Department of Health and Human Services / Cambridge University / University of Wisconsin-Milwaukee / University of Aberdeen / University of Pennsylvania / Bloomsburg University / Centers for Disease Control and Prevention / Entertainment Software Association / International Communication Association / /

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Psychologist / speaker / mediator / researcher / teacher / and/or coach / player / King / speaker of the lab / elite sprinter / Sport Psychologist / same speaker / Preacher / Fisher / G. P. / /

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Wisconsin / Pennsylvania / S. K. / Massachusetts / /

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Psychological Bulletin / Journal of Applied Psychology / /

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media technologies / virtual reality / ESA / ASIC / artificial intelligence / video conferencing / simulation / /

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