![Computing / Computer graphics / Software development / Virtual reality / Graphics hardware / Video game development / Graphics libraries / OpenGL / Texture mapping / Graphics processing unit / Shader / RGBA color space Computing / Computer graphics / Software development / Virtual reality / Graphics hardware / Video game development / Graphics libraries / OpenGL / Texture mapping / Graphics processing unit / Shader / RGBA color space](https://www.pdfsearch.io/img/2a60237cbfdbf9d3705cb61366e7f23d.jpg) Date: 2008-04-18 21:37:23Computing Computer graphics Software development Virtual reality Graphics hardware Video game development Graphics libraries OpenGL Texture mapping Graphics processing unit Shader RGBA color space | | User Guide TexturePerformancePBO Demo The TexturePerformancePBO Demo serves two purposes: 1. It allows developers to experiment with various combinations of texture transfer methods for texture upload (to the GPU) and reAdd to Reading ListSource URL: developer.download.nvidia.comDownload Document from Source Website File Size: 691,92 KBShare Document on Facebook
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