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Computer graphics / Graphics hardware / GPGPU / Parallel computing / Nvidia / Microsoft Direct3D / Graphics processing unit / Shader / Stream processing / Computer hardware / Computing / Video cards
Date: 2008-10-01 17:34:45
Computer graphics
Graphics hardware
GPGPU
Parallel computing
Nvidia
Microsoft Direct3D
Graphics processing unit
Shader
Stream processing
Computer hardware
Computing
Video cards

doi:As the line between GPUs and CPUs begins to blur, it’s important to understand what makes GPUs tick. by Kayvon Fatahalian and Mike Houston

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