![Computer graphics / Graphics hardware / GPGPU / Parallel computing / Nvidia / Microsoft Direct3D / Graphics processing unit / Shader / Stream processing / Computer hardware / Computing / Video cards Computer graphics / Graphics hardware / GPGPU / Parallel computing / Nvidia / Microsoft Direct3D / Graphics processing unit / Shader / Stream processing / Computer hardware / Computing / Video cards](https://www.pdfsearch.io/img/80fb4fecb67944c8d4fd0d2b2e4348e7.jpg) Date: 2008-10-01 17:34:45Computer graphics Graphics hardware GPGPU Parallel computing Nvidia Microsoft Direct3D Graphics processing unit Shader Stream processing Computer hardware Computing Video cards | | doi:As the line between GPUs and CPUs begins to blur, it’s important to understand what makes GPUs tick. by Kayvon Fatahalian and Mike Houston
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