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Video game development / Collision detection / Bounding volume hierarchy / Cluster analysis / Collision / Computer cluster / Statistics / Computing / Physics


Interactive Continuous Collision Detection for Topology Changing Models Using Dynamic Clustering Liang He∗ Ricardo Ortiz†
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Document Date: 2015-01-03 12:02:42


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City

New York / CHVARTZMAN / /

Company

Comparison Triangles LC / GPU / Ford / Kitware Inc / Intel / /

Country

United States / /

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Facility

Chapel Hill †‡ Kitware Inc / Wiley Online Library / TCOLLISION ∗§ University of North Carolina / /

IndustryTerm

real time collision detection / collision-detection algorithms / multi-core processors / interactive graphics applications / simplest general algorithms / dot product / improved dynamic simulation algorithms / Energy-based self-collision culling / dynamic clustering algorithm / energy-based certificates / collision detection algorithm / prior algorithms / medical simulation systems / Online Library / simplest algorithms / car-crashing benchmarks / computing / cluster-computation algorithm / decomposition algorithm / /

MarketIndex

Car Crash / AVM Nidus / /

NaturalFeature

Chapel Hill / /

Organization

National Science Foundation / University of North Carolina / /

Person

Zheng / Min Tang / Clifton Park / James / Liang He∗ Ricardo Ortiz / Dinesh Manocha / /

Position

general / efficient and involves no precomputation / Director / National Institutes Of Health under Award Number R44OD018334 / representative / /

Product

Ford Explorer / Algorithm 1 / /

ProgrammingLanguage

C++ / /

ProvinceOrState

New York / New Mexico / South Carolina / North Carolina / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

merging algorithm / RAM / improved dynamic simulation algorithms / 4.2 Intermediate Clusters The algorithm / Virtual Reality / prior CCD algorithms / improved CCD algorithms / CCD algorithm / dynamic clustering algorithm / using Algorithm / collision detection algorithm / CAD/CAM / simplest algorithms / 3D Graphics / cluster-computation algorithm / Fracturing / collision-detection algorithms / simulation / Animation / decomposition algorithm / Self-CCD algorithm / be easily checked by using a discrete collision detection algorithm / /

URL

http /

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