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Computational physics / Mechanics / Box2D / Physics engine / Rigid bodies / Collision detection / Polygon / Chipmunk physics engine / Dynamical simulation / Software / Video game development / Physics


2D Simulation of Rigid Bodies Alan HazeldenSupervisor: Mike Paterson
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Document Date: 2008-06-20 19:44:27


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File Size: 639,52 KB

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