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![]() Date: 2010-07-12 15:02:02Windows games Barbie Mattel Justine Cassell Purple Moon Brenda Laurel Bishōjo game PC game Digital media Application software Electronic games | Add to Reading List |
![]() | 1 Review: Laurel, Brenda (edDesign Research: Methods and Perspectives Cambridge, Mass.: MIT Press, 334pp. Guy Julier and Katie Hill 2004DocID: 16uvV - View Document |
![]() | Brenda Laurel known of her work at Apple, Interval, Atari and books as ‘Computers as Theatre’ and ‘Design Research’ Gillian Crampton-Smith of Royal College of Art and Interaction Design Institute IvreaDocID: 15sPg - View Document |
![]() | Review - Technology - New York TimesDocID: 13vBd - View Document |
![]() | You can’t beat Barbie at her own game. That was proved again last month by the demise of Purple Moon, a high-profile, award-winning software developer whose Rockett characters battled Barbie for a piece of the $85 milDocID: 12tSp - View Document |
![]() | BRENDA LAURELDocID: 4ci7 - View Document |