Date: 2013-10-04 16:29:00Role-playing video games Human–computer interaction Persona Technical communication Usability Topic model Latent Dirichlet allocation Expectation–maximization algorithm Concentration parameter Statistics Statistical natural language processing Machine learning | | Learning Latent Personas of Film Characters David Bamman Brendan O’Connor Noah A. Smith School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213, USA {dbamman,brenocon,nasmith}@cs.cmu.eduDocument is deleted from original location. Use the Download Button below to download from the Web Archive.Download Document from Web Archive File Size: 579,69 KB |