CSSE

Results: 361



#Item
61Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

Learning and Knowledge Generation in General Games Shiven Sharma, Ziad Kobti, Scott Goodwin Abstract— General Game Playing (GGP) aims at developing game playing agents that are able to play a variety of games and in th

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Source URL: www.csse.uwa.edu.au

Language: English
62Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:38
63IEEE Symposium on Computational Intelligence and Games Perth, Australia, 15-18 December 2008 http://www.csse.uwa.edu.au/cig08/ Paper submission: 15 August 2008

IEEE Symposium on Computational Intelligence and Games Perth, Australia, 15-18 December 2008 http://www.csse.uwa.edu.au/cig08/ Paper submission: 15 August 2008

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Source URL: www.csse.uwa.edu.au

- Date: 2008-06-30 03:52:18
    64Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

    Rapid Adaptation of Video Game AI Sander Bakkes, Pieter Spronck, and Jaap van den Herik A. Entertainment and Game AI Abstract— Current approaches to adaptive game AI require either a high quality of utilised domain kno

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:40
    65On-line Adapting Games using Agent Organizations Joost Westra, Hado van Hasselt, Virginia Dignum, Frank Dignum Abstract— Almost all computer games that are currently created use fixed scenarios or simple fixed rules to

    On-line Adapting Games using Agent Organizations Joost Westra, Hado van Hasselt, Virginia Dignum, Frank Dignum Abstract— Almost all computer games that are currently created use fixed scenarios or simple fixed rules to

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:39
    66C:/rep/evotdl/ciginfo/ciginfo.dvi

    C:/rep/evotdl/ciginfo/ciginfo.dvi

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:37
    67The WCCI 2008 Simulated Car Racing Competition Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez, Robert G. Reynolds, Yago Saez Abstract— This pap

    The WCCI 2008 Simulated Car Racing Competition Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez, Robert G. Reynolds, Yago Saez Abstract— This pap

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    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:41
    68Dynamic Path Prediction and Recommendation in a Museum Environment Karl Grieser†‡ , Timothy Baldwin† and Steven Bird† † CSSE ‡ DIS University of Melbourne University of Melbourne

    Dynamic Path Prediction and Recommendation in a Museum Environment Karl Grieser†‡ , Timothy Baldwin† and Steven Bird† † CSSE ‡ DIS University of Melbourne University of Melbourne

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    Source URL: www.aclweb.org

    Language: English - Date: 2010-06-15 07:58:19
      69ACL-2010 Copyright Transfer Agreement

      ACL-2010 Copyright Transfer Agreement

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      Source URL: hum.csse.unimelb.edu.au

      Language: English - Date: 2013-11-20 16:10:08
        70

        PDF Document

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        Source URL: www.csse.monash.edu.au

        - Date: 2010-03-17 04:38:29