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Game design / Leisure / Gaming / Learning / Education / Dynamic game difficulty balancing / Georgios N. Yannakakis / Playware / Gameplay / Adaptive learning / Play / Video game


Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit
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Document Date: 2009-02-05 01:17:32


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File Size: 635,65 KB

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