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Graph theory / Mathematics / Routing algorithms / Edsger W. Dijkstra / Game artificial intelligence / Search algorithms / Pathfinding / Line graph / Graph / A* search algorithm / Directed graph / Shortest path problem
Date: 2009-02-05 01:17:36
Graph theory
Mathematics
Routing algorithms
Edsger W. Dijkstra
Game artificial intelligence
Search algorithms
Pathfinding
Line graph
Graph
A* search algorithm
Directed graph
Shortest path problem

Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very little

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