![Graph theory / Mathematics / Routing algorithms / Edsger W. Dijkstra / Game artificial intelligence / Search algorithms / Pathfinding / Line graph / Graph / A* search algorithm / Directed graph / Shortest path problem Graph theory / Mathematics / Routing algorithms / Edsger W. Dijkstra / Game artificial intelligence / Search algorithms / Pathfinding / Line graph / Graph / A* search algorithm / Directed graph / Shortest path problem](https://www.pdfsearch.io/img/c012b06942e2250865a38690ecfdf152.jpg) Date: 2009-02-05 01:17:36Graph theory Mathematics Routing algorithms Edsger W. Dijkstra Game artificial intelligence Search algorithms Pathfinding Line graph Graph A* search algorithm Directed graph Shortest path problem | | Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very littleAdd to Reading ListSource URL: www.csse.uwa.edu.auDownload Document from Source Website File Size: 821,47 KBShare Document on Facebook
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