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Ambient intelligence / User interface techniques / Human–computer interaction / Wearable computer / Gesture recognition / Electrooculography / Human–computer interaction / Virtual reality / Computing


Interaction between hand and wearable camera in 2D and 3D environments W.W. Mayol, A.J. Davison, B.J. Tordoff, N.D. Molton and D.W. Murray Department of Engineering Science, University of Oxford Parks Road, Oxford OX1 3P
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Document Date: 2005-08-22 10:45:31


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File Size: 4,15 MB

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City

Systems / Oxford / /

Country

Switzerland / Scotland / Canada / /

Facility

University of Oxford Parks Road / /

IndustryTerm

wearable computing paradigm / on-line sequence / wearable computing / wearable computing applications / serious video rate applications / latter device / visual algorithms / assistive robotic device / desktop hardware / real-time applications / /

NaturalFeature

MT (k)/M(k) / /

Organization

University of Oxford Parks Road / A.J. Davison / B.J. Tordoff / N.D. Molton and D.W. Murray Department of Engineering Science / US Federal Reserve / Pittsburgh PA / Pattern Analysis and Machine Intelligence / /

Position

head / /

ProgrammingLanguage

C++ / /

Technology

Centrino processor / ASL / text-to-speech / gesture recognition / 3.1 Implementation The algorithms / wearable computer / visual algorithms / /

URL

www.robots.ox.ac.uk/ActiveVision/Papers / /

SocialTag