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Megami Tensei / Role-playing video games / Gaming / Windows games / Humancomputer interaction / Academia / Knowledge / Technical communication / Persona / Artificial intelligence / Decision theory / Bounded rationality
Date: 2014-12-01 05:18:49
Megami Tensei
Role-playing video games
Gaming
Windows games
Humancomputer interaction
Academia
Knowledge
Technical communication
Persona
Artificial intelligence
Decision theory
Bounded rationality

Personas versus Clones for Player Decision Modeling Christoffer Holmg˚ ard1 , Antonios Liapis1 1 Julian Togelius , Georgios N. Yannakakis1,2

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