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Parallel computing / GPGPU / Graphics hardware / Video cards / Cell / Lookup table / Memory barrier / Multi-core processor / Compiler optimization / Computing / Computer hardware / Computer architecture


This is the author’s version of the work. The definitive work was published in Proceedings of the 20th IEEE International Conference on Application-specific Systems, Architectures and Processors (ASAP 2009), pp
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Document Date: 2009-07-28 09:29:41


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City

Salt Lake City / San Diego / /

Company

Teich Hardware / NVIDIA / GPU / Software Co / /

Country

United States / /

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Facility

Computer Science University of Erlangen-Nuremberg / /

IndustryTerm

multi-core systems / actual algorithm / multiresolution algorithms / parallel computing / medical imaging / multilevel algorithms / /

Organization

US Federal Reserve / Computer Science University of Erlangen-Nuremberg / /

Person

Philipp Kutzer / Richard Membarth / Frank Hannig / /

Position

author / programmer / /

Product

PS3 / PLAYSTATION 3 / /

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J / E / /

Technology

Broadband / multiresolution algorithms / image compression / load balancing / shared memory / JPEG / image processing / Cell processor / involved algorithms / actual algorithm / MPEG-4 / medical imaging / /

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